Improve Student
Learning Outcomes

Stanford d-school report that we learn (1) when we care/when things have relevance to us (2) when we engage our emotions (3) from and with others (not just from the educator) (4) by doing and trying new things (and reflecting on those experiences).

Anytime Creativity advocate for the incorporation of these 4 key pillars in any CBL experience.

Hämäläinen et al. (2022) concluded that CBL enhances long-term retention of knowledge (whether Science, Professions or Humanities). Moreover, students reported a stronger understanding of concepts when they actively apply them to challenges.

This is why we passionately champion CBL experiences as an essential, transformative complement to lectures.

A 2024 Harris Poll for Discovery Education reported that 83% of students say there are not enough opportunities at school for them to be curious.

Anytime Creativity ignites student curiosity through real-world problem-solving challenges and a compelling UX/UI platform design.

Gallup research indicates that employees who receive meaningful feedback are more engaged and perform better. Furthermore Reinholz et al found that giving feedback helps gain deeper insights and improves critical thinking skills.

Giving and receiving feedback are fundamental and uncompromising elements of our platform experience.

Streamline Educator Workload

Our experienced team assist you in deciding the challenge parameters, components and timelines that best suit your curriculum. Then let the platform guide students on a wonderful problem-solving journey.

Our automated communications system manages all student instructions and queries, eliminating the bulk of admin time for the educator and freeing them up to focus on sharing their subject matter expertise with the class.

The platform’s stage-gate process and educator dashboard provide educators with clear oversight of student progress in real-time, allowing them to easily monitor and intervene in the learning experience if needed.

The Anytime Creativity problem-solving process combines individual components with collaborative components, allowing you to see if all team members are engaged in the challenge. Our educator dashboard also provides in-depth analytics, which enable you to to assess and improve your challenge content year on year.

Our experienced team assist you in deciding the challenge parameters, components and timelines that best suit your curriculum. Then let the platform guide students on a wonderful problem-solving journey.

Stanford d-school report that we learn (1) when we care/when things have relevance to us (2) when we engage our emotions (3) from and with others (not just from the educator) (4) by doing and trying new things (and reflecting on those experiences).

Anytime Creativity advocate that these 4 key pillars are incorporated into CBL experiences.

Stanford d-school report that we learn (1) when we care/when things have relevance to us (2) when we engage our emotions (3) from and with others (not just from the educator) (4) by doing and trying new things (and reflecting on those experiences).

Anytime Creativity advocate that these 4 key pillars are incorporated into CBL experiences.

Stanford d-school report that we learn (1) when we care/when things have relevance to us (2) when we engage our emotions (3) from and with others (not just from the educator) (4) by doing and trying new things (and reflecting on those experiences).

Anytime Creativity advocate that these 4 key pillars are incorporated into CBL experiences.

Streamline Educator Workload

Align with Institutional Strategic Objectives

Our platform supports students with autism, ADHD, dyslexia and other cognitive conditions by focusing on chunk content, customisable interfaces, multimodal resources, assistive tech, clear navigation and adjustable pacing.

The biennial World Economic Forum, Jobs of the Future Report 2023 found critical / analytical thinking, creative thinking, collaboration and AI as the top in-demand skills for 2027.

Our platform is laser-focused on on developing these power skills.

PwC report that 80% of students felt that university-industry collaborations improve their employability through exposure to real-world skills and networking opportunities.

Our panel of volunteer industry experts are on-hand to engage and help student teams with insights, idea validation and networking.

A survey of Harvard faculty revealed that 47% believe AI will negatively affect higher education.

We provide educators with a way to easily and effectively introduce AI for Good into their classroom. Our AI Idea Assistant, Inspiro, has been developed in collaboration with Microsoft, The Garage, to teach students best-practices when using AI to support creative and critical thinking.

Our flexible, modular problem-solving framework

  • Empathy & Define

    Students choose from lecturer-identified focus areas, capture research findings on our interactive Insights Whiteboard, and frame a narrowly defined problem using our point of view statement template.

  • Ideate & Validate

    Students brainstorm solutions on our roughwork canvas and engage with Inspiro, our integrated persona-driven AI Idea Assistant, to validate their ideas. They also hone their prompt engineering & critical thinking skills.

  • Peer & Industry Feedback

    Students give & receive feedback on ideas with classmates and can also capture insights on their ideas from faculty members and/or our panel of industry subject matter experts.

  • Prototype

    Our built-in AI image generator brings student ideas to life quickly and effortlessly, while lecturers can also opt for students to design and upload more granular prototypes.

  • Discuss

    Students engage with each other’s ideas through a social media-inspired feed, where they can react, comment, and spark meaningful conversations, enabling them to understand their idea from diverse perspectives.

  • Premium Extras

    Lecturers can add additional business model canvases (classic, social, sustainability or lean). They can also introduce disruptive scenarios to encourage students to consider unexpected events. Our portfolio tool helps students visually organise their work, while allowing lecturers to add learning questions or reflective activities.

  • Digital Badges

    Students who complete each stage are rewarded with a digital badge, which they can add to LinkedIn to showcase their in-demand skills to future employers.

Empowering teaching and learning at

Adapted for & hugely valued by learners at

Empowering teaching and learning at

Adapted for & hugely valued by learners at

UCD Innovation Academy

TCD School of Biochemistry and Immunology

Our panel of volunteer industry experts help student teams with insights & idea validation

Daniel Kyne

Founder & CEO,
OpinionX
Speciality: Data & Marketing

John McKeon

CEO,
Allergy Standards
Speciality: Sustainability

Sheila Stanley

Manager, EY FSO
Climate Change
Speciality: Sustainability

David Quirke

Consultant,
AB Consulting
Speciality: Energy & Cleantech

Fiona Rowley

Leadership Coach & Facilitation
Speciality: Education

Jack Carey

Business Ops Manager,
Toucan
Speciality: Sustainability

Sarah Thompson

Doctor,
St. Vincents Hospital Melbourne
Speciality: Medicine

Cormac Kavanagh

Education Lead,
Chartered Accountants Ireland
Speciality: Finance

Anytime Creativity is designed to be used anywhere, anytime and on any device, supporting collaboration however the educator or students wish. We’ve seen it used equally as effectively within both in-person and virtual classes.

This varies greatly depending on the emphasis the educator wants to place on the challenge as part of their module.

Typically we see challenges run over 3-4 weeks within a module – approximately a week for each of the team stages to allow time for collaboration and half a week for each of the individual stages. However, if the educator would like to include additional premium components, such as scenarios, BMC or portfolio, we suggest approximately one week for each.

On the other hand, the platform also serves as an excellent tool for improving the effectiveness, output and learning experience within Hackathons. In such instances, a challenge may only last 2-4 hours, depending on the time allocated to the Hackathon.

Ultimately, it is totally the educator/facilitator’s decision on how long a challenge lasts and the weight (if any) that it carries as part of the module assessment.

Once you’ve agreed to use the platform as part of your module (or Hackathon), we estimate your time commitment to be around 3 hours pre-launch. Our goal is to handle as much as the logistics as possible and free up your time to focus on delivering academic content.

Your 3 key responsibilities are;

1. Challenge customisation – agree on the challenge parameters that best suit your class (in collaboration with one of our CBL experts)

2. Team formation.

3. In-class updates and feedback (we manage communications of the student process).

There is no limit. We’ve had classes with as few as 20 students use and hugely value the experience. On the other hand, the platform is designed to easily engage large groups so can handle hundreds, or even thousands, for any given challenge.

Simply select a topic from your module that is both important and relevant. Then chat with one of our CBL experts who can quickly brainstorm with you on how to frame an amazing challenge for your class that engages students and deepens their learning experience.

Yes. We can accommodate LTI (Learning Tools Interoperability) integration, embed the challenge directly into course pages, export student progress data for educators to review or integrate with gradebooks.

Yes. We have a set challenge that is free for anyone to use, which gives you a taste of the learning journey your students would embark on. We’re also happy to arrange micro pilots for you and your faculty colleagues or a sample of students to test the platform.